Go to content Go to navigation Go to search

A proposal: the Emergency Grid Broadcast System

July 3rd, 2010 by Marianne McCann

Earlier today was yet another incidence of login and asset issues. When I’m inworld, a box in my workshop will alert me to any posts on http://status.secondlifegrid.net/ , which gives me a heads up. Unfortunately, not everyone has such a device or a place to put it.

But it led me to think: if this device could parse a simple RSS feed of the grid status, surely the viewer with all its “web link” features, http-in, and so on could handle this?

This led me to make my second ever feature suggestion (my first, on parcel-level build rights, sits mostly forgotten): the Emergency Grid Broadcast System.

Essentially a glorified RSS feed reader built into the browser, this would prove a method to get people inworld to see when when big issues are at hand.

Anyway, my write up about it all is available on the JIRA at https://jira.secondlife.com/browse/VWR-20081. I think I have all my bases covered, all my “T”s dotted an “I”s crossed, but would love feedback. Please read, vote, and/or comment, and also please feel free to tell others who might be interested.

Hooray for Moles!

May 27th, 2010 by Marianne McCann

Two years ago, Linden Lab started the Linden Department of Public Works. While not as flashy as big technological breakthroughs or whatever, the LDPW and their “Moles” have been a huge betterment to the Second Life Grid.

Moose Beach

For one, the department helps fix things. Two years ago, I started to look at how much was of Linden Lab’s inworld structures were busted up. I found places where road, bridgeworks, even whole buildings were destroyed and unusable. The vehicle regions were not very usable. Famed Mt. G’al was unable to take any noob sacrifices. So much just felt neglected and uncared for.

Today, the vehicle sims are in fine form, many of the worst damaged places are fixed or are being fixed, and things don’t feel as run down as they did. Oh, and falling into Mt. G’al’s lava will kill ya once more.

Mt. G'al's Caldera

But they do more than just fix broken stuff. Aside from their work on big projects like Zindra, Nascera, the Blake Sea, Nautilus City, and Bay City, they also build our roads, have been fixing our rails, decorating other waterways, providing little builds here and there along the way.

The benefit of these should be obvious. Because of their work, you can spend an hour riding a ferry boat along the Blake Sea waterways. You can take out a car and race at Talpidega Speedway in Georgean. You can fly a plane out of the Bay City Municipal Airport and fly round the Gulf of Lauren. You can grab a juice drink in Brownlee. You can find the merman bunker in the seas west of Degrand. You can stay over at the truck stop in Ribeata. You can explore dozens of places all over the Second Life mainland.

Talpidega Speedway

What’s more, all of these places are open to us all. There is no one to tell you that your not welcome, which can be of great benefit to those who play child avatars. We’re all equally welcome at these places, and can all enjoy them. It’s like land we get to play on as an extra value to our membership in Second Life.

They’ve been doing a lot of roadwork, paving paths all over. Some have been making new switches and crossings for the SLRR. A great many have been decorating waterways around Baffin, Kara, and Thurston. They’re fixing up the old sports area in Rizal and Wild West Town in Oak Grove.

Coral Reef

For those who do the sort of role play I do, or just anyone curious, check out the LDPW Parks and Recreation Directory, and go see some of these places. It’s worth your time!

It’s Burny Life time again!

October 19th, 2009 by Marianne McCann

For those of you who don’t know what a “Burning Life” is, it’s a festival event focused on art, community, and fire, and designed more or less loosely on the Burning Man festival held in the Black Rock Desert in Nevada, U.S.A.

Burning Life is not a “role play” area, though it tends to fall into a certain level of role play naturally. It is set in a desert environment, and people are encouraged to treat the location as if it was the First Life Burning Man’s location of Black Rock City, NV. As such, when you enter the event, you are greeted by folks at an entrance much like the one you’d be greeted at in Burning Man, etc.

Sometimes this can lead to almost Dada-esque porpostions, such as a 20+ member queue for a porta potty at this year’s event. Note to those who are unfamiiar with Second Life: porta potties are for show, and no one need use the. This isn’t The Sims. So essentially we all stood in line complaining about the people taking too long “for the show.” We also laughed. A lot.

I’m very excited to note that there’s at least eight plots being worked on by kids, each of which is unique and wonderful. In looking at all the things being built, this will be a great year overall for kids to come out to the virtual playa and enjoy the goings on.

My own entry (created with the advice and prims of Pygar Bu, Robin Howe, Valla Griffin, and Johnathon Spad) is Inner Child Camp 2009. It takes a lot of designs and ideas from the “KidsVille” camp at the first life Burning Man. There’s a lot of stuff there, including a small shaded area for stories, chilling or whatever and a stage area for shows an stuff. You’ll find it in Burning Life-Granite.

For those who want to see Burning Man, I recommend this:

Begin at “What Is Burning Life,” especially if you have not been to Burning Life before. There’s a lot to read there so feel free to skip some of the walls of text if you want. This will, however, give you an idea of where Burning Life “comes from,” and the culture of the event. This leads you through to the entrance (and its greeters). Consider at this point that you are entering a different Second Life. Dress for the environment, and think of this is more “real life” terms than you might otherwise. Be there in spirit.

Note that there’s a small tent near here with a handful of freebies. The majority of those are from 2008: there are fresher items (and a huge stack of em!) up the road at the Art Department, in a big green tent. The Department of Mutant Vehicles has its main build near there too. The daring can grab an art car at this site. This is also close to Ranger HQ and the Lamplighter’s camp.

If you turn to the West at the lamplighter’s camp, you’ll head down a row including Windyy Lan’e beautiful camp, the Wind Camp of Tijn Erde, the ‘Splo’s contribution, Aloah Oh’s wild work, and yes, my own camp.

Just beyond Ranger HQ to the north, however, some amazing artworks can be found. Be sure to see Ub Yifu’s gulliver, Bryn Oh’s Vassel’s Dream (plan some time for this, and brush up on your camming skills), and Lorin Tone/Madcow Cosmos/Judi Newell’s Sekmet temple. The road between all these leads straight up to Center Camp. You’ll always find something going on there.

Beyond Center Camp (also along the main road) is more amazing art, and The Man. Near him is the fire stage. There’s some beautiful sculpty artworks there. Some of the most amazing work you’ll see in SL.

From the Man: There’s three main roads leading off from there. To the left (West) is Toyko stage. This is a live music venue. To the right (East) is Berlin stage. That is DJed music. Both stages are, themselves, amazing builds.

North of The Man on the main road is the Temple of Forgiveness. This is a beautiful, beautiful build. Visit it and leave your thoughts.

This is also where the nightly lamplighter’s procession ends and the fire dancing begins. That is a must visit. Look for the lamplighters to finish their procession up the main road around 7:30 or so, then dance and drum the night away. This is totally worth your time.

Other things to see: Miso Susanowa’s The Roof Is Gone is cool, as is LisaKathleen Kaligawa’s The Savants. Loki Eliot’s Waiting For Pippin is wonderful, if a bit melancholy in a Puff The Magic Dragon sense. I also got a kick out of a full scale Mouse Trap game.

There are a TON of other builds to see, each of which are unique and wonderful, and worth your time to check out. Plan on spending some time exploring — and if you need to stay overnight, feel free to hang at Inner Child camp.

The Long Haul

July 17th, 2009 by Marianne McCann

Home in Hundertwasser

After three years and about four months of living in a nice home in Hundertwasser, I had to clear and prep for sale my home location since almost the beginning of my Second Life. Was an economic decision, but not an easy one. I can relate a lot of great things that happened there, though the last several months have been very quiet and melancholy at that house.

Some months ago I managed to score a plot or two in Shermerville NW, which makes for a nice — though small — home for me an my siblings. Anyway, we (my, by brother, and one aunt as time allowed) drove a “U Haul” as close to cross country as we could. Had to make allowances for both the area of the old house (all canals, no roads), and the lack of roadway from Noyo to Dore.

I really recommend this kinda drive. It’s an interesting way to see our world. Things start to “connect” rather than being a random set of teleport coordinates. While there still is a fair amount of blight and ugliness out there — though not like it was before the ad farm ban — there’s also a lot of beauty to be had. Just be prepared to use a lot of time, be ready for crashes and hard sim crossings, etc. You’ll also have to learn to be creative with finding good rez areas, especially with the Sansara continent.

This trip, for the record, was roughly 60 sims, I made one wrong turn, crached three times, had to wait twice for the next sim to restart, and one time had to contact Live Chat to get my avatar released after the first bad crash.

Bay City’s First Anniversary Celebration!

May 7th, 2009 by Marianne McCann

Dateline: Bay City! In May of 2008, a new land appeared on the grid: Bay City! In that time, Bay City has grown and become its own very unique place. The plucky residents of the city by the bay have prospered — and in celebration, join them on Sunday, May 17th for a parade and party!

Bay City's First Anniversary Celebration

Bay City's First Anniversary Celebration

Be part of a parade on Sunday, May 17th, starting from the airship mooring in Bay City – Docklands and travelling down Route 66 to the park at Bay City – Handa! Once in Bay City – Handa, join us for a party in the park featuring Edward Kyomoon, DJ Doubledown Tandino, and Yaro Pinion!

zOMG! A handy Map!

Bay City Anniversary Map

Bay City Anniversary Map

Parade preperation time (if needed)
Saturday, May 16th at 3:00 p.m. SLT
At the airship mooring in Bay City – Docklands

Parade staging
Sunday, May 17th at 12:00 p.m. SLT
Meet at the airship mooring, with additional room in Hau Koda, next door.

Parade viewing:
Don’t feel quite like the march, but still want to take part? We have parade viewing areas!
Bay City – Imaginario
Bay City – Falconmoon
Bay City – Rollers

Parade end:
Parade will conclude in the park at Bay City – Handa — but hang around for fun and festivities in the park!
Edward Kyomoon at 2:00 p.m. SLT
DJ Doubledown Tandino at 3:00 p.m. SLT
Yaro Pinion at 4:00 p.m. SLT

All events hosted by the Bay City Alliance.

We’re Number 108!

April 3rd, 2009 by Marianne McCann

Well, I am sorta the new kid on the block…

Active Second Life Blogs, 2009