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The Southern Passage

November 11th, 2010 by Marianne McCann

There’s been a lot of talk at the LDPW office hours over the last few months about possibly adding a bit more water to the map. One route in particular has shown some broad appeal to those around it.

Sailing out of New Port

I call it “The Southern Passage,” even though it may not necessarily be as southern as some things, nor really a passage per se. Still, it would serve to connect the bustling cities of Nova Albion and Bay City with the Abbotts Aerodrome and the inland seas.

Using such a path, a stout-hearted sailor could launch from New Port and sail into any of the inland waterways, sailing even into Mare Secundus or the Sea of Fables. A pilot could fly from the Bay City Municipal Airport in Hau Koda all the way to Abbotts without fearing the treacherous air currents (and lag, no object entry, etc.) of the Ahern Welcome Area.

As someone who does occasionally fly an old Terra Stearman out of Hau Koda and is currently moored in New Port, I love the idea. Presumably, such would also fill the void sea that sits between Luna and Gibson, giving a southern water connection to Nova Albion and Nexus Prime.

No maps have been published on the exact routes such things would take, but if I were to speculate — and dream a bit — I’d love to see one of the below.

This first one seems the most obvious choice given the current land configuration. Nice and simple.

Perhaps the one possible difference from what I’ve heard any mention of is that this expands it by one region towards Cowell, allowing the seaport village to connect *and* also allowing for some connection to the end of the roadway in Noyo. Given there seems no way for actual black top to connect from Bay City and Nova Albion to the eastern side of the world, perhaps the only way would be to provide a ferry hook up to “deliver” vehicles from one to the other.

Southern Passage

Edit: After some discussion regarding the sandboxes, I opted to remove a second option that realigned those. I would further suggest sandbox island and extension go one regions’ space south, as shown above, so as to not connect with the mainland. The whole notion being that it allows building and testing that does not impact mainland.

Another Edit: After discussion with Phantom Ninetails in the comments, I humbly offer this possibility, which answer some concerns out of the sandbox, I hope it meets with some approval.

Southern Passage 4th Draft

In this one, the sandboxes are all moved one region’s space to the south, and the Southern passage cuts between the vehicle sims and the sandbox. This may certainly be more amenable for Abbotts as well, providing a clear egress from their runway to the West. It also requires less regions to make the passage, which is a big plus.

Anyway, I offer this up for discussion. I have talked with residents of Bay City. Nova Albion, Nexus Prime, Abbotts, and Cowell, and each seems fond of the idea. It is also endorsed by some sailors and aviators.

So what are your thoughts? Maybe we can help push this along somehow.

One Final Edit: It’s Coming, and possibly as soon as the end of this week! Note that the sandboxes will be in the area, but are simply not pictured on this particular map. Also, there could potentially be last minute changes or additions.

The Plan

Your World, You Imagination

November 4th, 2010 by Marianne McCann

Yes, I know we’re in the era of “Fast, Easy, Fun,” but the good old slogan that brought me to Second Life very much fits the theme of this post.

During what was a very, very busy weekend, I caught wind of a very random event. Cubey Terra felt he had nothing better to do, so he opted to start a walk from the top of the Heterocera Atoll to the bottom of Sansara. he ended up with quite a few folks traveling with him.

I jumped in at a map check in Fudo. we walked from there, through the snowlands, past Duckfjord, and all the way to Platnium. I did a large chunk of it, crashing shortly before the goal and having to go to my First Life, besides. As we reached the end, we had upwards of 30 avatars in our rag tag crow of mostly oldbies.

The Long Walk

Pictured, L-R: Missy Eriksen, Maggie Darwin, Cubey Terra, Ordinal Malaprop, Graelwyn Magic, Marianne McCann, Arrekusu Muromachi, Max Kleiber, Isablan Neva, Selador Cellardoor, Rodeejaah Urquan, Alisha Matlova, Pavig Lok, Robert Jung, Jeni Roussel, Lyrix Travesty, Starry Rae, Elisha Zamin, Jopsy Pendragon, Izzy Jiagu, Alx Zelier, Florenze Kerensky, Soen Eber, Prokofy Neva, and Zimmy Zuhai.

Again, I find myself noting, this was more than 30 avatars, walking across hundreds of regions. There was quite a bit of lag for this part, and a few times when we got stuck in or under prims in the travels. Hardly a perfect walkabout, but we did it.

Yet I wanted to note something that Cubey said near the end of that walk, commenting on how much of SL is “Random stupid fun.”

Second Life is at the heart a non-passive activity. No one hands you entertainment. You have to go out and find it — or make it. It’s as true as it was on SL in 2003 as it is on SL in 2010.

Sometimes that might be an event that take months or more to plan. A Burn2 or whatever. Sometimes it’s getting together a large number of people to do something special, like this past weekend’s Fall Fishing Frenzy put on by the 7 Seas Fishing folks.

Yet sometimes it is “Random stupid fun.” Cubey decided to do this because of “boredom and a growing sense of futility,” yet I think those participating did have fun. We talked, we walked, we snarked about ugly builds, we enjoyed the nice ones, we enjoyed each others company.

I’m not going to candy coat things. I am in the same boat as many, worried about where Second Life is headed. Frankly, I cringe as much as anyone about some of the… odd… decisions that sometimes come out of Battery Street.

Yet, I also feel we’re all in this together, and we have a part to play in this. It’s not “shovel money into the firebox,” mind you, though I’m sure that helps keep the virtual doors open (at least more than it did for Lively, Vivaty, There, The Sims Online, and others). Rather, our part is to help make the fun, and participate in each others “random stupidity.” Even if it’s just walking with people across two continents, it’s something you can walk away from the computer at the end of the evening feeling like you enjoyed yourself.

I think we often forget that part, or rather we get so busy making and doing things so that others can have fun that we forget to do the same. We end up in our workshops and our social circles get smaller.

The thing is, we’re here in Second Life to have fun. Or should be. Yes, for some of us, that fun comes at a cost, and we need our “serious business” times as well — but don’t forget to balance that with some of that “random stupid fun” other people are having.