July 24th, 2009 by Marianne McCann
As well as the somewhat difficult change of homes, I also moved one of my stores. A parcel became available next door, and I was able to invest a bit into getting it. I’ve needed some additional prims for my Bay City store for some time, and this gave be the option.
Of course, much like when I first built my Bay City store, I could not simply do it the “normal” way. The plot was fenced, with large condemned signs, and a foreman’s trailer was brought in. I tilled the land with the use of dirt textured prims and some earthmoving equipment. Eventually, a concrete foundation was laid. Then the flatbed truck showed up.
A couple hours later I had all the items moved into the new location and the store was up and running. It i essentially the same building as I had before, albeit a bit longer to fit the new parcel better, and in a much better location. Right along Route 66, with the tolley stop and a park right across the street. One sim down from an active infohub, so it’s close — but not too close.
Next will be putting a building on the old plot — but for now, it too is a construction parcel, complete with dirt, a foreman’s trailer, and so on.
July 17th, 2009 by Marianne McCann
After three years and about four months of living in a nice home in Hundertwasser, I had to clear and prep for sale my home location since almost the beginning of my Second Life. Was an economic decision, but not an easy one. I can relate a lot of great things that happened there, though the last several months have been very quiet and melancholy at that house.
Some months ago I managed to score a plot or two in Shermerville NW, which makes for a nice — though small — home for me an my siblings. Anyway, we (my, by brother, and one aunt as time allowed) drove a “U Haul” as close to cross country as we could. Had to make allowances for both the area of the old house (all canals, no roads), and the lack of roadway from Noyo to Dore.
I really recommend this kinda drive. It’s an interesting way to see our world. Things start to “connect” rather than being a random set of teleport coordinates. While there still is a fair amount of blight and ugliness out there — though not like it was before the ad farm ban — there’s also a lot of beauty to be had. Just be prepared to use a lot of time, be ready for crashes and hard sim crossings, etc. You’ll also have to learn to be creative with finding good rez areas, especially with the Sansara continent.
This trip, for the record, was roughly 60 sims, I made one wrong turn, crached three times, had to wait twice for the next sim to restart, and one time had to contact Live Chat to get my avatar released after the first bad crash.